0 3D Art / Digital March 13, 2022 by picano · Published March 13, 2022 Data Sanitization Got in some good geometry node practice with this — think I’m finally getting the hang of it.
0 3D Art / Digital March 6, 2022 by picano · Published March 6, 2022 Upgrade It’s been a long week. Been slacking and playing a lot of void tRrLM(), started/finished this render last night.At least I’ve already got a better idea for next week’s background!
0 3D Art / Digital February 28, 2022 by picano · Published February 28, 2022 Porygon So much for not making a lazy render~ Though, I did spend entirely too much time on the model. Most likely going to follow up with 2 and Z.